Monday, August 27, 2012
Tuesday, August 21, 2012
Wednesday, August 15, 2012
Wednesday, August 8, 2012
Dragon animation from Iliana
Just thought I would put this out there. Friend of mine has a blog and she animated the dragon I built awhile back.
http://illantin.blogspot.com/2012/08/dragon-animation.html
http://illantin.blogspot.com/2012/08/dragon-animation.html
Thursday, July 26, 2012
Getting close!
A Few High Rez updates. I'm just tweaking details and I will have renders up in the next few hours. Turn in is almost ready. Then its back to work and Monday is the start of PCC3. Two months and I will have finished my degree at FS. Then with any luck on to my next Job.
Saturday, July 14, 2012
Friday, July 13, 2012
Tuesday, June 26, 2012
Friday, June 22, 2012
Monday, June 18, 2012
So this is the final block when it comes to this model. Out side of high frequency work and some cloth changes here is the model. Now I'm Re topping and heading into high frequency detail and pose/lighting.
Tuesday, June 12, 2012
Better update with more done on the clothing and working on props should be ready for high frequency detail by tomorrow morning.
Friday, June 8, 2012
Saturday, June 2, 2012
Saturday, May 12, 2012
Friday, May 11, 2012
Monday, April 30, 2012
Thursday, April 26, 2012
IR Baboon is done, a little over 2 labs total to sculpt, retop, UV, and hand it off to the rigger. ^__^ was a fun quick project. next is a little squid dude for Shae.
Sunday, April 22, 2012
Sadly due to many distractions I didn't get as far as I wanted but I sculpted and retoped I.R. Baboon tonight in labs. should be ready for Mr.Roberts to rig tomorrow night. And Bre has been playing with toon materials in maya so she should have a field day with this ^__^
Sunday, April 15, 2012
Wednesday, February 15, 2012
Oi! 36 hours working...I think Im going nuts because I'm not tired?
Tuesday, February 14, 2012
Dragon Update
Was working on the high rez this evening. Scales,Skin,Etc. And screen grabbed in a brass texture #1 because it shows of the depth pretty good and #2 it just looks cool. ^__^
Monday, February 13, 2012
Wednesday, February 8, 2012
Tuesday, February 7, 2012
Monday, January 30, 2012
Latest update, just working with membrane in zbrush and now building a low poly for the VFX blocking
Sunday, January 22, 2012
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